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There’s a secondary pro and con to this pipeline: since the code is compiled, it avoids having to specify as many dependencies in Python itself; in this package’s case, Pillow for image manipulation in Python is optional and the Python package won’t break if Pillow changes its API. The con is that compiling the Rust code into Python wheels is difficult to automate especially for multiple OS targets: fortunately, GitHub provides runner VMs for this pipeline and a little bit of back-and-forth with Opus 4.5 created a GitHub Workflow which runs the build for all target OSes on publish, so there’s no extra effort needed on my end.

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The very first thing I did was create a AGENTS.md for Rust by telling Opus 4.5 to port over the Python rules to Rust semantic equivalents. This worked well enough and had the standard Rust idioms: no .clone() to handle lifetimes poorly, no unnecessary .unwrap(), no unsafe code, etc. Although I am not a Rust expert and cannot speak that the agent-generated code is idiomatic Rust, none of the Rust code demoed in this blog post has traces of bad Rust code smell. Most importantly, the agent is instructed to call clippy after each major change, which is Rust’s famous linter that helps keep the code clean, and Opus is good about implementing suggestions from its warnings. My up-to-date Rust AGENTS.md is available here.